

Players of Vampire: The Masquerade enter the fantasy world by creating a character (numerous suggestions are given in the literature published to support the game), a vampire, or possibly a werewolf or ghoul minion, and during the game they assume and act as that character along with all of the other characters who inhabit the local vampire community. As the story unfolds, the players become active participants and their actions have consequences for winning and losing. Role-playing games are built around a storyteller, who begins a story in which all of the players are characters.

The popularity of the game, however, has allowed for its expansion and the development of different aspects of the It quickly challenged the popularity of Dungeons and Dragons, the original role-playing game, and itself became the basis of several other horror role-playing games based on the Werewolf and Wraith, and a role-playing card game, Vampire: The Eternal Struggle (originally named Jyhad).įrom the beginning, the game presented a complete alternate worldview, the fantasy into which the player enters, a world in which vampires and other creatures of horror such as ghouls and werewolves populate the landscape. Vampire: The Masquerade is a popular role-playing game introduced in 1991 by creator Mark Rein-Hagen of White Wolf Game Studio.
